![]() ![]() ![]() ![]() He wears Leif’s broach as he rebuilds the world she loved with Barrel’s Warhammer as his tool. Though, I love that he still honors them. Like Percy, Braddock, and Sasha, his friends never saw his growth into a better person. He also has to live on without Barrel and Leif. They never truly enjoyed their time with the Core always whispering in Andrias’ mind. Marcy is aware of his sacrifice, but their friendship was built on lies and deceit. But Marcy didn’t have the deep relationships that Anne and Sasha built with the Plantars and Grime.Īlong with Marcy, Andrias doesn’t get the satisfaction of true forgiveness. She was so caught up in the fantasy of Amphibia that she missed possible friendships. Aware of her actions, she recognized how she missed an opportunity to truly connect with the two newts. ![]() It was her goodbye to Olivia and Yunan that did it for me. They stuck the landing on Marcy! I wrote last week her story would always be the hardest to nail because it was the one with the quickest turnaround. It gives even more weight to “Barrel’s Warhammer” on a rewatch knowing that we the audience, like Sasha, won’t see our toad friends again. I loved the choice not to bring Percy and Braddock back. That’s a consequence of her action she just has to cope with and find a way to be okay. But then Sasha has to live the rest of her life never knowing if they forgave her. She tells Grime to find them for her, to tell them she’s sorry. She will never see Percy and Braddock ever again. Not all of the emotional arcs have satisfying conclusions which is something I loved about the episode. They must say goodbye to people they love with no certain future of reuniting. It’s choice after choice where our characters have to choose where they end up. There’s not a magical way for Anne and Sprig to continue seeing each other. One of my favorite things about the Amphibia finale is it doesn’t take every story and put a neat little bow on top. For me personally, Star Wars Resistance ended too soon and deserves a third season instead of being cut off at the knees and hiding its queer and BIPOC rep in cable hell. It’s been well documented how much Rebecca Sugar fought for Steven Universeto have a proper sendoff after the execs threatened to cancel the show over Ruby and Saphire’s wedding. Dana Terrace, the cast, the crew, and the fans will be robbed of one of the best shows on television getting a proper ending. I have a feeling that watching The Owl House season three will sting, knowing that Disney cut short the show’s full potential. I never even finished the final season, because it simply wasn’t the same show. What started as a fascinating fantasy drama fell down the rabbit hole to become a soap opera that meets Kingdom Hearts. But it wore out its welcome with the introduction of the Frozen characters in season four. One of my favorite shows for years was Once Upon A Time. I honestly never thought Supernatural would end. Some finales are a relief after runs too long. Who could forget the cultural phenomenon Game of Thrones was, capturing the world for the majority of its run only to fail in the end and destroy its own legacy in the final episodes? It’s the last thing the audience remembers. To touch on Amphibia’s final title, they are “The Hardest Thing” to write in a lot of cases. The studio’s first title, Stray Gods: The Roleplaying Musical(then known as Chorus), was unveiled at AUS PAX 2019 during David’s Keynote.Finales are a difficult beast. It would be a fun, emotionally-rewarding interactive experience that is accessible even to those who don’t consider themselves gamers.Īnd what’s more fun and emotionally-rewarding than a musical you can shape and mould?įrom that conversation spawned a studio, and a project that will soon come to fruition.Īlong with Elie Young, who had stepped away from the music business after a decade, the three co-founded Summerfall Studios in the Australian autumn of 2017. It came as a surprise to David that, when asked what his ‘dream game’ would be without the pressure of resources, Liam’s response was almost identical to his own: a branching narrative, dialogue-focused game for players who value storytelling and unique aesthetics over combat and sandbox gameplay. He wanted to make something different, a game where his Bioware-honed narrative intentions are placed front and centre, without the constraints of traditional RPG designs.ĭuring a catchup at the Games Developers Conference in San Francisco, David brought this up with Liam Esler, who was working as a narrative and production consultant. In 2017, with his departure from Beamdog fast-approaching, David Gaider started thinking about his next step in the industry. ![]()
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